23.1 Universe as Computation: Four-Tuple Axiomatics
Source Theory: docs/euler-gls-info/01-computational-universe-axiomatics.md
This article officially begins the construction of computational universe meta-theory, answering the first core question: What is the strict mathematical definition of “computational universe”? We will give the four-tuple axiomatic definition , constrain its structure through five axioms, and finally prove that Turing machines, cellular automata, and quantum cellular automata (QCA) are all special cases of this framework.
1. From Intuition to Axioms: Why Four-Tuple?
1.1 The “Fragmentation” Problem of Traditional Computational Models
In computer science, we have various computational models:
- Turing Machines: Tape + read/write head + state transitions
- Cellular Automata (CA): Lattice sites + local rules + synchronous updates
- Quantum Cellular Automata (QCA): Qubit lattice sites + unitary evolution + locality
They each have their own expressions and advantages, but have never been defined in a unified axiomatic system. This is like:
- Turing machines are “screwdriver language”
- Cellular automata are “wrench language”
- QCA is “drill language”
All three are tools, but lack an “axiomatic definition of toolbox”—what counts as a “tool”?
Everyday Analogy: Like construction industry having various tools like “hammers, nails, screws, glue”, but architecture needs axioms defining “what is connection method”—regardless of which specific tool, must satisfy basic requirements like “sturdiness, removability, locality”.
1.2 Four Core Elements of Computation
Regardless of computational model, all contain four core elements:
graph TB
subgraph "Four Elements of Computation"
X["① Configuration Space X<br/>'What are possible states?'"]
T["② Update Relation T<br/>'Which state can jump to which?'"]
C["③ Cost Function C<br/>'How much resource per step?'"]
I["④ Information Quality I<br/>'How far from target?'"]
end
X -->|"Define Dynamics"| T
T -->|"Consume Resources"| C
T -->|"Change Quality"| I
style X fill:#E3F2FD
style T fill:#FFE0B2
style C fill:#F8BBD0
style I fill:#C8E6C9
Everyday Analogy:
- Configuration Space : Like “all possible chess positions on board”
- Update Relation : “Legal move rules” (can move from position to position )
- Cost Function : “Thinking time needed per move”
- Information Quality : “Advantage score of current position” (how far from winning)
1.3 Why These Four?
Why not three? Without (information quality), we cannot define “computation proceeds toward goal”, just “blind state transitions”.
Why not five? These four are sufficient to characterize “goal-oriented resource-constrained dynamics”, adding more would only be redundant.
Key Insight: correspond to “dynamics”, “resources”, “information” respectively, combined on configuration space , forming complete computational picture.
2. Computational Universe Object: Strict Definition
2.1 Mathematical Formulation of Four-Tuple
Definition 2.1 (Computational Universe Object)
A computational universe object is a four-tuple:
where:
-
: Countable set, called configuration space
- Each is “a complete state of universe”
- Example: Turing machine’s “tape content + head position + internal state”
-
: One-step update relation
- means “can jump from configuration to configuration in one step”
- Forms directed graph , edges represent allowed transitions
-
: Cost function
- is “resources needed (time, energy, gate count) to jump from to ”
- If , convention (unreachable)
-
: Information quality function
- measures “information quality of configuration for task ”
- Example: “similarity to target output” or “confidence in correctness”
graph LR
subgraph "Configuration Space X"
x1["Configuration x_1"]
x2["Configuration x_2"]
x3["Configuration x_3"]
x4["Configuration x_4"]
end
x1 -->|"C(x_1,x_2)=3"| x2
x1 -->|"C(x_1,x_3)=5"| x3
x2 -->|"C(x_2,x_4)=2"| x4
x3 -->|"C(x_3,x_4)=4"| x4
x1 -.->|"I(x_1)=0.2"| x1
x2 -.->|"I(x_2)=0.5"| x2
x3 -.->|"I(x_3)=0.4"| x3
x4 -.->|"I(x_4)=0.9"| x4
style x1 fill:#E3F2FD
style x2 fill:#FFE0B2
style x3 fill:#FFF9C4
style x4 fill:#C8E6C9
Everyday Analogy: Think of as “a huge maze”:
- : All rooms
- : Doors between rooms (which rooms are connected)
- : Time needed to pass through this door
- : “Straight-line distance” from room to exit (information hint)
2.2 Paths, Costs, and Complexity Distance
With four-tuple, we can define “computation paths”:
Definition 2.2 (Path and Path Cost)
A path from configuration to configuration is a finite sequence: satisfying for all .
Cost of path is:
Definition 2.3 (Complexity Distance)
Complexity distance from to is defined as: i.e., the path with smallest cost among all paths.
Everyday Analogy:
- Path : A specific route from home to company (subway 3 stops → bus 2 stops → walk 500m)
- Path cost : Total time of this route (15 min + 10 min + 5 min = 30 min)
- Complexity distance : Shortest time among all possible routes (maybe there’s a route taking only 25 min)
2.3 Reachable Domain and Complexity Horizon
Definition 2.4 (Reachable Domain)
Given initial configuration and resource budget , reachable domain is defined as:
i.e., “all configurations reachable within budget ”.
Everyday Analogy:
- If you have 2 hours free time, reachable domain is “all places reachable in 2 hours”
- If only 30 minutes, is much smaller
- Reachable domain grows with time , like “water ripples continuously expanding”
graph TB
subgraph "Reachable Domain Example"
x0["Initial Configuration x_0"]
end
subgraph "T=5 Budget"
B5_1["x_1 (d=2)"]
B5_2["x_2 (d=3)"]
B5_3["x_3 (d=4)"]
end
subgraph "T=10 Budget"
B10_1["x_4 (d=7)"]
B10_2["x_5 (d=9)"]
end
subgraph "T=20 Budget"
B20_1["x_6 (d=15)"]
B20_2["x_7 (d=18)"]
end
x0 --> B5_1
x0 --> B5_2
x0 --> B5_3
B5_1 --> B10_1
B5_2 --> B10_2
B10_1 --> B20_1
B10_2 --> B20_2
style x0 fill:#E3F2FD
style B5_1 fill:#FFE0B2
style B5_2 fill:#FFE0B2
style B5_3 fill:#FFE0B2
style B10_1 fill:#FFF9C4
style B10_2 fill:#FFF9C4
style B20_1 fill:#C8E6C9
style B20_2 fill:#C8E6C9
Complexity Horizon: If some special configuration satisfies:
- For all , have (budget insufficient, unreachable)
- For all , have (budget sufficient, reachable)
Then is called complexity threshold, like “light horizon”—cannot see when below threshold, can see when above threshold.
3. Five Axioms: Constraints of Physical Realizability
Just having four-tuple definition is not enough, we need to ensure this “computational universe” is physically realizable. This is the role of five axioms—they are not arbitrary restrictions, but manifestations of “basic properties of physical universe” in computational universe.
3.1 Axiom A1: Finite Information Density
Axiom A1 (Finite Information Density)
There exists a local structure (finite-degree directed graph), such that for any finite vertex set , the configuration set adjacent to : satisfies (finite neighbors).
Furthermore, for each , the “internal state” set locally related to is also finite.
Intuitive Understanding: Any finite region can only store finite bits of information.
Everyday Analogy:
- A 1 cubic meter box, no matter how packed, can hold at most finite ping-pong balls
- Cannot pack infinite things in finite space
- Physical correspondence: Bekenstein bound—finite volume can encode at most finite entropy
Why Needed?
- If allowing single lattice site to store infinite information, could encode entire Turing machine tape with “one lattice site”, inconsistent with physical reality
- Finite information density guarantees “locality is meaningful”
graph TB
subgraph "Finite Information Density Example"
R["Region R (3 lattice sites)"]
end
subgraph "Neighbor Set N(R)"
N1["Neighbor 1"]
N2["Neighbor 2"]
N3["Neighbor 3"]
N4["Neighbor 4"]
N5["Neighbor 5"]
end
R --> N1
R --> N2
R --> N3
R --> N4
R --> N5
N_note["N(R) is Finite Set<br/>|N(R)| = 5 < ∞"]
style R fill:#E3F2FD
style N1 fill:#FFE0B2
style N2 fill:#FFE0B2
style N3 fill:#FFE0B2
style N4 fill:#FFE0B2
style N5 fill:#FFE0B2
style N_note fill:#C8E6C9
3.2 Axiom A2: Local Update
Axiom A2 (Local Update)
For any , one-step reachable set: is finite, and there exists finite radius (independent of ), such that determination of depends only on local neighborhood information of radius around in graph .
Intuitive Understanding: Each step update only affects finite range, cannot “act at distance”.
Everyday Analogy:
- In Go, placing one stone only affects surrounding intersections, cannot instantly change situation in opposite corner
- Physical analogy: Information propagation cannot exceed light speed, local operations only affect local
Why Needed?
- If allowing “one-step update changes entire universe”, violates relativity’s causality
- Local update guarantees computation is “physically realizable” (doesn’t need infinite energy to instantly propagate information)
graph LR
subgraph "Local Update Example"
x["Configuration x<br/>(Center Lattice Site)"]
end
subgraph "Radius r Neighborhood"
n1["Neighbor Site 1"]
n2["Neighbor Site 2"]
n3["Neighbor Site 3"]
end
subgraph "One-Step Reachable Set T(x)"
y1["Reachable Configuration y_1"]
y2["Reachable Configuration y_2"]
y3["Reachable Configuration y_3"]
end
x --> n1
x --> n2
x --> n3
n1 --> y1
n2 --> y2
n3 --> y3
note["Depends Only on Radius r Neighborhood<br/>|T(x)| < ∞"]
style x fill:#E3F2FD
style n1 fill:#FFE0B2
style n2 fill:#FFE0B2
style n3 fill:#FFE0B2
style y1 fill:#C8E6C9
style y2 fill:#C8E6C9
style y3 fill:#C8E6C9
style note fill:#FFF9C4
3.3 Axiom A3: Generalized Reversibility
Axiom A3 (Generalized Reversibility)
There exists a relation , such that for any : is finite, and after restricting to “physically relevant” configuration subset , and are mutual function graph inverses on (i.e., time evolution is bijection).
Intuitive Understanding: Time can be “reversed” (in physically relevant states).
Everyday Analogy:
- Quantum mechanics unitary evolution is reversible (given present, can deduce past)
- Classical mechanics is also reversible (Newton equations symmetric in time)
- Irreversibility (like entropy increase) is statistical level, microscopic dynamics still reversible
Why Needed?
- Physical laws (Schrödinger equation, Hamilton equations) are all time-reversible
- Reversibility is manifestation of “information conservation”—past information doesn’t disappear
Note: “Generalized” means:
- May not be reversible on entire configuration (e.g., extended space containing “auxiliary bits”)
- But must be reversible on physically relevant subset
graph LR
subgraph "Reversibility Example"
x["Configuration x"]
y["Configuration y"]
end
x -->|"T: Forward Evolution"| y
y -->|"T^-1: Reverse Evolution"| x
note["On X_phys:<br/>T and T^-1 are Inverses<br/>Time Can Be Reversed"]
style x fill:#E3F2FD
style y fill:#FFE0B2
style note fill:#C8E6C9
3.4 Axiom A4: Additivity and Positivity of Cost
Axiom A4 (Cost Additivity and Positivity)
- Positivity: For any , have (strictly positive)
- Additivity: For any finite path , path cost satisfies:
- Triangle Inequality:
Intuitive Understanding:
- Doing things always takes time (positivity)
- Time for two things = first + second (additivity)
- Detours won’t be faster (triangle inequality)
Everyday Analogy:
- From Beijing to Shanghai to Guangzhou, at least as far as directly from Beijing to Guangzhou (triangle inequality)
- Any path requires non-zero time (positivity)
- Total time = sum of segment times (additivity)
Why Needed?
- Positivity guarantees “computation is not free”
- Additivity guarantees cost function is well-defined
- Triangle inequality guarantees is true metric (distance function)
3.5 Axiom A5: Monotonicity of Information Quality
Axiom A5 (Information Monotonicity)
There exists a task family (e.g., decision problems, function computation, or measurement tasks), such that for each task , there exists information quality function , satisfying:
If path supports computation for task , then expected information quality along is non-decreasing:
Intuitive Understanding: During computation, “understanding of goal” does not regress.
Everyday Analogy:
- When solving math problems, each derivation step either brings you closer to answer or maintains status quo, but won’t make you “less know answer”
- When climbing mountain, each step either closer to summit or stays put, but won’t climb lower (on average)
Why Needed?
- If information quality can arbitrarily decrease, computation may “fall into infinite loop” never reaching goal
- Monotonicity guarantees “computation proceeds toward goal”, not blind transitions
Note: Meaning of “expectation”:
- For deterministic systems: Just ordinary function value
- For stochastic/quantum systems: Statistical average
graph LR
subgraph "Information Monotonicity Example"
x0["Start x_0<br/>I(x_0)=0.2"]
x1["Intermediate x_1<br/>I(x_1)=0.5"]
x2["Intermediate x_2<br/>I(x_2)=0.7"]
x3["End x_3<br/>I(x_3)=0.9"]
end
x0 -->|"Computation Step"| x1
x1 -->|"Computation Step"| x2
x2 -->|"Computation Step"| x3
note["Information Quality Non-Decreasing Along Path<br/>0.2 ≤ 0.5 ≤ 0.7 ≤ 0.9"]
style x0 fill:#FFCCBC
style x1 fill:#FFE0B2
style x2 fill:#FFF9C4
style x3 fill:#C8E6C9
style note fill:#E3F2FD
4. Unified Picture of Five Axioms
These five axioms are not isolated, but together guarantee “physical realizability” of computational universe:
graph TB
subgraph "Roles of Five Axioms"
A1["A1 Finite Information Density<br/>'Cannot Store Infinite Info in Finite Space'"]
A2["A2 Local Update<br/>'Cannot Act at Distance'"]
A3["A3 Generalized Reversibility<br/>'Time Can Be Reversed'"]
A4["A4 Cost Additivity<br/>'Resource Conservation'"]
A5["A5 Information Monotonicity<br/>'Computation Proceeds Toward Goal'"]
end
subgraph "Guaranteed Properties"
P1["Locality<br/>(A1+A2)"]
P2["Reversibility<br/>(A3)"]
P3["Metricity<br/>(A4)"]
P4["Goal Orientation<br/>(A5)"]
end
A1 --> P1
A2 --> P1
A3 --> P2
A4 --> P3
A5 --> P4
P1 -->|"Physically Realizable"| Final["Physical Universe<br/>Computational Universe<br/>Categorical Equivalence"]
P2 --> Final
P3 --> Final
P4 --> Final
style A1 fill:#E3F2FD
style A2 fill:#FFE0B2
style A3 fill:#F8BBD0
style A4 fill:#C8E6C9
style A5 fill:#FFF9C4
style Final fill:#FFCCBC
Key Insights:
- A1+A2 → Locality (both information and causality local)
- A3 → Reversibility (microscopic dynamics time-symmetric)
- A4 → Metricity (cost function defines good distance)
- A5 → Goal orientation (computation is not random walk)
These five axioms turn “computation” from “abstract state transitions” into “physically realizable, goal-oriented, resource-constrained dynamical process”.
5. Embedding Classical Models: Turing Machines
Now we prove: Turing machines can be viewed as computational universe objects satisfying five axioms.
5.1 Quick Review of Turing Machines
Definition 5.1 (Deterministic Turing Machine)
A single-tape deterministic Turing machine is five-tuple :
- : Finite state set
- : Input alphabet, is tape symbol set (including blank)
- : Transition function
- : Initial state
Everyday Analogy: Turing machine is like “a person + an infinitely long tape + a pen”:
- Person has finite “moods” (states )
- Each cell on tape writes finite symbols (alphabet )
- Person decides “next mood + rewrite symbol + move direction” based on “current mood + current cell symbol” (transition function )
5.2 Four-Tuple Construction of Turing Machine Universe
Configuration Space :
A configuration represents:
- Machine in state
- Symbol at tape position is
- Read head at position
Update Relation : if and only if is configuration obtained after applying once to configuration .
Cost Function :
(Each step cost is 1, disallowed transitions cost )
Information Quality : Let task be “decide if input belongs to language ”, then:
graph TB
subgraph "Turing Machine Configuration Example"
TM["Configuration x = (q, tape, p)<br/>q=state 3, p=position 5<br/>Tape: ...0 1 1 0 1..."]
end
subgraph "One-Step Transition"
delta["Transition Rule delta(q=3, read 1)<br/>→ (new state=5, write 1, move right)"]
end
subgraph "New Configuration"
TM2["Configuration y = (q', tape', p')<br/>q'=state 5, p'=position 6<br/>Tape: ...0 1 1 0 1..."]
end
TM --> delta
delta --> TM2
note["C(x,y) = 1<br/>I(x) = 0 (not halted)<br/>I(y) = 0 (not halted)"]
style TM fill:#E3F2FD
style delta fill:#FFE0B2
style TM2 fill:#C8E6C9
style note fill:#FFF9C4
5.3 Turing Machines Satisfy Five Axioms
Proposition 5.2: For any Turing machine , four-tuple satisfies axioms A1-A5.
Proof Strategy:
A1 (Finite Information Density):
- Local structure : Configurations and are adjacent if and only if their tape contents agree outside finite interval, and state/head position are close
- For any finite region , neighbor set is finite (because finite, finite)
A2 (Local Update):
- finite: Given configuration , next step uniquely determined by , so (deterministic Turing machine) or finite (non-deterministic)
- Locality: One-step transition only changes symbol at head position and state , doesn’t affect other positions
A3 (Generalized Reversibility):
- Physically relevant subset : Configurations “actually reached” by Turing machine (reachable from initial configuration)
- Can make transitions reversible by “adding history record bits” (e.g., Bennett’s reversible simulation construction)
- On extended configuration space, is bijection
A4 (Cost Additivity):
- obviously positive and finite
- Path cost (number of steps)
- Triangle inequality automatically satisfied (property of shortest path steps)
A5 (Information Monotonicity):
- For decision problems: Machine either halts (reaches accepting/rejecting state, ), or continues running ()
- Once halted, state no longer changes, so non-decreasing
Conclusion: Turing machines are a special case of computational universe! ✓
6. Embedding Classical Models: Cellular Automata
6.1 Quick Review of Cellular Automata
Definition 6.1 (Classical Cellular Automaton)
Let be countable lattice site set (e.g., ), be finite state set. A cellular automaton is a local update rule , there exists finite neighborhood and local rule , such that:
Everyday Analogy:
- Imagine an infinitely large Go board
- Each position has finite states
- Each step, all positions simultaneously update according to “self + neighbors” states (e.g., “if I’m empty and neighbors have 3 black stones, I become black”)
6.2 Four-Tuple Construction of Cellular Automaton Universe
Configuration Space :
A configuration is “state distribution on entire lattice”.
Update Relation :
(Each configuration has unique successor)
Cost Function :
Information Quality : Defined according to task (e.g., “frequency of some pattern”).
6.3 Cellular Automata Satisfy Five Axioms
Proposition 6.3: For any cellular automaton , four-tuple satisfies axioms A1-A5.
Proof Points:
A1-A2: Locality and finite degree directly from ’s local rule definition
A3: For reversible cellular automata (exists such that ), obviously reversible. For non-reversible CA, can make reversible by “extending state space + history record”.
A4-A5: Similar to Turing machines
Conclusion: Cellular automata are also special cases of computational universe! ✓
7. Embedding Quantum Models: QCA
7.1 Reversible Quantum Cellular Automata (QCA)
Definition 7.1 (Reversible QCA)
Let be countable lattice site set, assign finite-dimensional local Hilbert space to each , global Hilbert space:
A reversible QCA is a unitary operator satisfying:
- Locality: For any bounded region , exists finite expansion , such that (local operator algebra propagated finite range)
- Translation Symmetry (optional)
Everyday Analogy:
- Quantum version of Go board, each position not “black/white/empty”, but qubit (can be “both black and white”)
- Update rule is unitary operator (combination of quantum gates), preserves total probability = 1
7.2 Four-Tuple Construction of QCA Universe
Key: Choose orthogonal basis for each , let: be set of all basis state labels.
Update Relation :
(Transitions with non-zero quantum amplitude)
Cost Function : Take as constant or frequency-dependent weighted value corresponding to single-step physical realization time of .
Information Quality : Defined according to observation task (e.g., post-processing of measurement results).
graph TB
subgraph "QCA Configuration Space"
x["Basis State |x⟩<br/>Example: |0101...⟩"]
end
subgraph "Unitary Evolution U"
U_op["U = Quantum Gate Sequence<br/>(Local Unitary Operators)"]
end
subgraph "Superposition State"
superpos["U|x⟩ = Σ_y c_y |y⟩<br/>c_y = ⟨y|U|x⟩"]
end
subgraph "Transition Relation"
edges["T_QCA = {(x,y) : c_y ≠ 0}<br/>All y with Non-Zero Amplitude"]
end
x --> U_op
U_op --> superpos
superpos --> edges
style x fill:#E3F2FD
style U_op fill:#FFE0B2
style superpos fill:#C8E6C9
style edges fill:#FFF9C4
7.3 QCA Satisfies Five Axioms
Proposition 7.3: Under assumptions of locality and finite-dimensional Hilbert spaces, satisfies axioms A1-A5.
Proof Points:
A1: Finite-dimensional guarantees each lattice site can only store finite information
A2: Locality of guarantees one-step reachable set finite, and depends only on local neighborhood
A3: Unitary operator naturally reversible (), so reversible
A4: Cost positivity guaranteed by positivity of physical realization time
A5: Information quality monotonicity can be proved through relative entropy function in Heisenberg picture
Conclusion: QCA is also a special case of computational universe! ✓
8. Unification of Three Classical Models
Now we have proved:
| Computational Model | Configuration Space | Update Relation | Cost | Satisfies Axioms? |
|---|---|---|---|---|
| Turing Machine | Determined by | Step count | ✓ A1-A5 | |
| Cellular Automaton | Determined by | Step count | ✓ A1-A5 | |
| QCA | (basis state labels) | Determined by | Physical time | ✓ A1-A5 |
Key Insight: Although they “look different”, essentially all are:
- Discrete configuration space (A1 finite information)
- Local update rules (A2 local update)
- Reversible dynamics (A3 generalized reversibility)
- Resource-constrained evolution (A4 cost additivity)
- Goal-oriented computation (A5 information monotonicity)
Everyday Analogy: Like “cars, trains, airplanes” though structurally different, all satisfy “axioms of transportation” (can carry people, can move, need energy, have direction).
graph TB
subgraph "Computational Universe Axiom System"
Axioms["Five Axioms<br/>A1-A5"]
end
subgraph "Concrete Instances"
TM["Turing Machine<br/>U_comp(M)"]
CA["Cellular Automaton<br/>U_comp(F)"]
QCA["Quantum CA<br/>U_comp(U)"]
end
Axioms -->|"Embedding"| TM
Axioms -->|"Embedding"| CA
Axioms -->|"Embedding"| QCA
TM -.->|"Classical Equivalence"| CA
CA -.->|"Classical Equivalence"| TM
QCA -.->|"Complexity Equivalence"| TM
style Axioms fill:#E3F2FD
style TM fill:#FFE0B2
style CA fill:#C8E6C9
style QCA fill:#FFF9C4
9. Key Theorem: Metric Properties of Complexity Distance
We have defined complexity distance , now prove it is indeed a “metric” (satisfies distance axioms).
Theorem 9.1 (Complexity Distance is Generalized Metric)
Under axioms A2 and A4, if for any there exists at least one finite path connecting them, then defines a generalized metric on , satisfying:
- Non-Negativity: , and
- Symmetry (reversible case): If is bijection on , then holds for
- Triangle Inequality:
Proof:
(1) Non-Negativity:
- For any , take zero-length path , convention , so
- On the other hand, A4 guarantees any non-trivial path cost positive, so ✓
(2) Symmetry:
- On , is bijection (A3)
- If path achieves infimum of , then exists inverse path
- By symmetry of A4 (single-step cost symmetric on physical subset),
- So
- Reverse inequality similarly, get ✓
(3) Triangle Inequality:
- Given , exist paths , such that:
- Concatenated path satisfies:
- By definition of ,
- Let get ✓
Everyday Analogy:
- Non-negativity: “Distance cannot be negative”
- Symmetry: “Distance from home to company = distance from company to home” (reversible world)
- Triangle inequality: “From home to company to supermarket, at least as far as directly from home to supermarket”
10. Summary and Outlook
10.1 Core Achievements
This article establishes meta-foundation of computational universe:
-
Four-Tuple Definition:
- Configuration space, update relation, cost function, information quality
-
Five Axioms: A1 (finite information), A2 (local update), A3 (reversibility), A4 (cost additivity), A5 (information monotonicity)
- Guarantee “physical realizability”
-
Classical Model Embedding: Turing machines, cellular automata, QCA all satisfy five axioms
- Proves universality of framework
-
Complexity Distance: is generalized metric
- Lays foundation for subsequent geometrization
10.2 Key Insights
Insight 1: Essence of computation is “goal-oriented, resource-constrained, locally reversible state transitions”
Insight 2: Differences between Turing machines/CA/QCA are just “surface language”, essence is all
Insight 3: Complexity distance turns “algorithm steps” into “geometric distance”, paving way for geometrization
10.3 Interface with Other Chapters
With Phase 5 (Universe Ten-Fold Structure):
- 10th component now has strict definition
- Five axioms guarantee compatibility of with other nine structures
With Phase 6 (Finite Information Universe):
- Axiom A1 (finite information density) is basic assumption of Phase 6
- Information capacity can be estimated from volume growth of configuration space
With Phase 8 (Time Crystals):
- Floquet-QCA is special case of QCA, now has axiomatic foundation
10.4 Preview of Next Chapter
23.02 Simulation Morphisms and Computational Universe Category will construct:
- Simulation maps (preserve stepping, cost control, information fidelity)
- Computational universe category (objects=computational universes, morphisms=simulations)
- Categorical equivalence theorem of classical models
Key Question: How to prove “Turing machine ≃ cellular automaton ≃ QCA” in categorical framework?
Everyday Analogy Summary: This article is like “axiom system defining what is ‘transportation vehicle’”—whether car (Turing machine), train (CA), or airplane (QCA), as long as satisfying five axioms of “can carry people, can move, need energy, have direction, local control”, is qualified transportation vehicle. Next article will study “conversion between different vehicles” (simulation morphisms), and prove “in complexity sense, they are essentially same” (categorical equivalence).