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23.6 From Complexity to Information: Task-Perceived Information Geometry

In the previous articles, we learned complexity geometry of computational universe: complexity distance tells us how much cost is needed to go from configuration to , complexity dimension and Ricci curvature characterize problem difficulty. But these only answer “how hard is computation”, not “what do we get”.

Like mountain climbing, complexity geometry tells you how high and steep the mountain is, but doesn’t tell you how beautiful the view at the summit is. Information geometry answers this second question: Under finite computational resources, how much useful information can we obtain? Different tasks define “useful” differently, so information geometry is task-perceived.

This article is based on euler-gls-info/03-discrete-information-geometry.md, constructing task-perceived information geometry theory in completely discrete setting.


1. Why Do We Need Information Geometry? Everyday Analogy

1.1 From Map to Scenery: Two Types of Distance

Imagine you’re in a city, two ways to measure “distance” between two locations:

Physical Distance: How many meters from A to B, this is analogy of complexity distance. No matter what you do at B, physical distance is the same.

Information Distance: How much does your “view change” from A to B.

  • If you’re a photographer, care about scenery change, then “information distance” from indoor to seaside is large, because views completely different;
  • If you’re a delivery person, care about order numbers, then “information distance” from one restaurant to another depends on menu similarity, not physical distance.

Core Insight:

  • Physical distance (complexity distance) is task-independent, only looks at “how far walked”;
  • Information distance is task-dependent, looks at “how much observed things changed”.

Same physical path has different information value for different tasks.

1.2 Value of Travel: Trade-off Between Complexity and Information

Continuing travel analogy:

  • Complexity Cost: Travel needs time, money, energy;
  • Information Gain: Travel lets you see new scenery, learn new culture, gain new experiences.

Rational travelers balance these:

  • If you only have one day, go to nearby attractions (low complexity, medium information);
  • If you have one week, can go far (high complexity, high information);
  • If attractions too similar, even if close no need to visit all (low complexity, low information gain).

Information geometry does such balancing in computational universe: Given finite computation time, choose computation paths that maximize information gain.


2. Observation Operators: “Visible States” of Configuration

Source Theory: euler-gls-info/03-discrete-information-geometry.md Definition 2.1, Definition 2.2

2.1 Why Can’t Configurations Be Directly Observed?

In computational universe, configuration is complete internal state, may contain massive information (e.g., universe configuration with qubits). But observers can only access it through finite experiments or measurements, like:

  • You cannot “see” entire Earth, only understand it through limited channels like satellite photos, weather data, maps;
  • You cannot “read” all neuron states of a brain, only observe it through limited means like EEG, fMRI, behavioral tests.

Therefore, we need observation operators to describe “under some task, which aspects of configuration can we see”.

2.2 Mathematical Definition of Observation Operators

Definition 2.1 (Observation Operator Family, from euler-gls-info/03-discrete-information-geometry.md Definition 2.1)

Let be a family of finite result sets. An observation operator family is a set of maps

where is probability simplex on , and for each , , is result distribution of one experiment on result set .

Everyday Interpretation:

  • is “possible result set” of some observation, e.g.:
    • Temperature measurement: ;
    • Image classification: ;
    • Quantum measurement: .
  • is result distribution of configuration under observation . For example, if is “slightly warm water”, might be .
  • Observation operator family is set of all available observation means.

2.3 Task : Choosing Which Observations to Care About

Definition 2.2 (Joint Visible State Under Task , from euler-gls-info/03-discrete-information-geometry.md Definition 2.2)

For given finite task set , define visible result set

and define joint visible state of configuration as a joint distribution on . Simplest construction assumes observations independent, in which case

Everyday Analogy:

  • Task is “list of observations I care about”. For example:
    • Weather forecast task: ;
    • Medical diagnosis task: ;
    • Image recognition task: .
  • Joint visible state is “comprehensive performance” of configuration under these observations.

Key Insight: Different tasks see different “sides” of same configuration . For example:

  • For cat-dog recognition task, visible states of and may be very close;
  • For cat breed recognition task, visible states of and may be far (one is Persian, other is Siamese).

3. Task-Perceived Relative Entropy: Distinguishability

Source Theory: euler-gls-info/03-discrete-information-geometry.md Definition 2.3

3.1 Relative Entropy: How Different Are Two Configurations Under Task?

Definition 3.1 (Relative Entropy Under Task , from euler-gls-info/03-discrete-information-geometry.md Definition 2.3)

For configurations , if for all we have implies , then define

otherwise define .

Everyday Interpretation:

  • measures “under task , how easily can I distinguish and ”.
  • If , means under task , and completely indistinguishable (though they may be different points in configuration space);
  • If is large, means under task , and very easy to distinguish.

3.2 Everyday Analogy: Distinguishability of Twins

Imagine two twins Alice and Bob:

  • Task : Face Recognition
    • Visible states: (faces very similar)
    • Relative entropy: (almost indistinguishable)
  • Task : Fingerprint Recognition
    • Visible states: (fingerprints different)
    • Relative entropy: (can distinguish)
  • Task : DNA Sequencing
    • Visible states: (DNA highly similar)
    • Relative entropy: (almost indistinguishable)

Core Insight: Same two configurations have completely different “information distances” under different tasks.

3.3 Properties of Relative Entropy

Proposition 3.2 (Basic Properties of Relative Entropy)

  1. Non-Negativity: , with equality if and only if ;
  2. Asymmetry: Generally ;
  3. Does Not Satisfy Triangle Inequality: Relative entropy is not a metric.

Everyday Interpretation:

  • Non-negativity: Indistinguishability cannot be negative;
  • Asymmetry: “Looking at from ” and “looking at from ” have different surprise levels. For example, person who “has seen many cats” (configuration ) seeing a cat (configuration ) not surprised ( small), but person who “never seen cats” (configuration ) seeing first cat (configuration ) very surprised ( large);
  • Does not satisfy triangle inequality: This is why we need symmetrization.

4. Information Distance: Symmetrization and Metric Properties

Source Theory: euler-gls-info/03-discrete-information-geometry.md Definition 3.1

4.1 Jensen-Shannon Distance

Definition 4.1 (Jensen–Shannon Divergence and Information Distance Under Task , from euler-gls-info/03-discrete-information-geometry.md Definition 3.1)

For , define mixed distribution

Jensen–Shannon divergence

and define information distance

Everyday Interpretation:

  • Mixed distribution is “take half of ’s and half of ’s observation results”;
  • measures “how much and each deviate from average”;
  • is symmetric and satisfies metric axioms.

4.2 Why Square Root?

Jensen–Shannon divergence itself does not satisfy triangle inequality, but its square root does. This is a mathematical fact, similar to Euclidean space where “distance squared does not satisfy triangle inequality, but distance does”.

Theorem 4.2 (Metric Properties of Information Distance)

is a metric on with respect to task : satisfies non-negativity, symmetry, triangle inequality, and if and only if .

4.3 Everyday Analogy: “Impression Distance” of Cities

Imagine you’ve visited many cities, each city’s “impression” can be described by a probability distribution:

  • Paris:
  • Rome:
  • Tokyo:

Then:

  • “Impression distance” between Paris and Rome relatively small (both European ancient cities);
  • “Impression distance” between Paris and Tokyo relatively large (large cultural difference).

This “impression distance” is everyday version of information distance.

graph LR
    A["Configuration x"] -->|"Observation Operator O_j"| B["Visible State p_x^(Q)"]
    C["Configuration y"] -->|"Observation Operator O_j"| D["Visible State p_y^(Q)"]
    B -->|"Relative Entropy D_Q"| E["Asymmetric Distinguishability"]
    D -->|"Relative Entropy D_Q"| E
    B -->|"Jensen-Shannon"| F["Symmetric Information Distance d_JS,Q"]
    D -->|"Jensen-Shannon"| F

    style A fill:#e1f5ff
    style C fill:#e1f5ff
    style B fill:#fff4e1
    style D fill:#fff4e1
    style E fill:#ffe1e1
    style F fill:#e1ffe1

5. Information Ball and Information Dimension

Source Theory: euler-gls-info/03-discrete-information-geometry.md Definition 3.2, Definition 3.3

5.1 Information Ball: “Reachable Range” Under Task

Definition 5.1 (Information Ball and Information Volume, from euler-gls-info/03-discrete-information-geometry.md Definition 3.2)

For reference configuration , task and radius , define information ball

information volume

Everyday Interpretation:

  • Information ball is “all configurations with information distance from not exceeding under task ”;
  • Information volume is number of these configurations.

5.2 Everyday Analogy: “Style Similarity” of Music

Taking music recommendation as example:

  • is your favorite song;
  • Task is “music style recognition” (observations: rhythm, harmony, timbre, etc.);
  • Information ball is “all songs with style similarity to within ”;
  • Information volume is number of these songs.

If is small, only few songs “almost identical”; if is large, may include thousands of songs in same genre.

5.3 Information Dimension: Complexity of Task

Definition 5.2 (Information Dimension, from euler-gls-info/03-discrete-information-geometry.md Definition 3.3)

For given task and reference , define upper information dimension

lower information dimension

If they are equal, call common value information dimension, denoted .

Everyday Interpretation:

  • Information dimension measures “under task , growth rate of number of distinguishable states with radius”;
  • If , means task almost cannot distinguish different configurations (e.g., “color blindness test” for colorblind patients);
  • If finite, means task actually only sees a -dimensional information structure;
  • If , means task has infinite distinguishing ability (e.g., “perfect memory test”).

5.4 Example: Information Dimension of Image Recognition Task

Consider grayscale images (like MNIST handwritten digits):

  • Configuration Space : All possible images;
  • Task : Digit Recognition (0-9)
    • Visible states: Probability distribution over 10 categories;
    • Information dimension: (because 10 categories on 9-dimensional simplex);
  • Task : Pixel Reconstruction
    • Visible states: All 784 pixel values;
    • Information dimension: .

Core Insight: Same configuration space, information dimensions of different tasks can differ greatly. Task only needs low-dimensional information, task needs high-dimensional information.

graph TD
    A["Reference Configuration x0"] --> B["Information Ball R=1"]
    A --> C["Information Ball R=2"]
    A --> D["Information Ball R=4"]

    B -->|"Contains V(1) Configurations"| E["dim_info Finite:<br/>V(R) ~ R^d"]
    C -->|"Contains V(2) Configurations"| E
    D -->|"Contains V(4) Configurations"| E

    B -->|"Contains V(1) Configurations"| F["dim_info Infinite:<br/>V(R) ~ exp(R)"]
    C -->|"Contains V(2) Configurations"| F
    D -->|"Contains V(4) Configurations"| F

    style A fill:#e1f5ff
    style B fill:#fff4e1
    style C fill:#ffd4e1
    style D fill:#ffe1e1
    style E fill:#e1ffe1
    style F fill:#ffe1e1

6. Relationship Between Information Dimension and Complexity Dimension

Source Theory: euler-gls-info/03-discrete-information-geometry.md Proposition 3.4

6.1 Core Inequality: Information Constrained by Complexity

Theorem 6.1 (Information Dimension Constrained by Complexity Dimension, from euler-gls-info/03-discrete-information-geometry.md Proposition 3.4)

Assume there exists constant , such that for all adjacent configurations (i.e., ) we have

then there exists constant , such that for all we have

Therefore

Everyday Interpretation:

  • First assumption says “single-step computation complexity cost controls single-step information gain ”;
  • Second conclusion says “information ball volume does not exceed corresponding complexity ball volume”;
  • Third conclusion says “information dimension does not exceed complexity dimension”.

6.2 Everyday Analogy: Information Gain of Travel

Continuing travel analogy:

  • Complexity distance: Physical distance (kilometers);
  • Information distance: Scenery change (freshness);
  • Assumption: Each kilometer can see at most certain amount of new scenery ();
  • Conclusion: If you only walked 100 km, new scenery you see cannot exceed “upper limit of what can be seen by walking 100 km”.

Core Insight: Computational resources (complexity) are hard constraint on information acquisition. You cannot expect to obtain infinite information with little computational resources.

6.3 Proof Strategy (Details in Appendix)

Core idea of proof is:

  1. For any configuration in information ball, i.e., ;
  2. Take complexity shortest path from to ;
  3. By local Lipschitz condition, accumulate segment by segment to get ;
  4. Therefore is also in complexity ball ;
  5. Thus information ball is contained in complexity ball, volume naturally does not exceed latter.
graph LR
    A["Information Ball<br/>B_R^info(x0)"] -->|"Lipschitz Condition"| B["Complexity Ball<br/>B_(R/L_Q)^comp(x0)"]
    A -->|"Volume V_info(R)"| C["Inequality<br/>V_info(R) ≤ V_comp(R/L_Q)"]
    B -->|"Volume V_comp(R/L_Q)"| C
    C --> D["Dimension Inequality<br/>dim_info ≤ dim_comp"]

    style A fill:#e1ffe1
    style B fill:#e1f5ff
    style C fill:#fff4e1
    style D fill:#ffe1e1

6.4 Example: Information Dimension Finite for P-Class Problems

Recalling conclusion from Article 23.4:

  • P-class problems have finite complexity dimension: ;
  • By Theorem 6.1, for any task satisfying Lipschitz condition, information dimension is also finite: .

Everyday Interpretation: If a problem is “tractable” in complexity (P-class), then in information it also won’t have “infinite distinguishing ability”.

Counterexample: NP-hard problems have infinite complexity dimension, may exist task such that information dimension is also infinite. For example, in traveling salesman problem (TSP):

  • Configuration is a path;
  • Task : “Is total length of path less than threshold?”;
  • Length distributions of different paths can have exponential distinguishability, information dimension may be infinite.

7. Local Fisher Structure: Second-Order Expansion of Relative Entropy

Source Theory: euler-gls-info/03-discrete-information-geometry.md Definition 4.1, Theorem 4.2

7.1 Why Do We Need Local Structure?

Previous information distance is globally defined, but in many cases we care “near some configuration , what does information geometry look like”. This requires local metric structure, i.e., near use an “information metric tensor” to describe distance.

This is similar to Earth’s surface: globally a sphere, but locally can approximate with plane (tangent space) plus metric tensor.

7.2 Local Parameterization and Fisher Matrix

Assumption 7.1 (Local Parameterization)

Let be reference configuration, assume there exists a local parameterization

such that , and configurations near can be parameterized by : .

Definition 7.2 (Local Task Fisher Matrix, from euler-gls-info/03-discrete-information-geometry.md Definition 4.1)

Under above setting, define local Fisher information matrix of task as

Everyday Interpretation:

  • is “local coordinates” near , similar to latitude-longitude on map;
  • is visible state distribution corresponding to parameter ;
  • is “information metric tensor”, tells you in space “unit displacement” corresponds to how much information change.

7.3 Second-Order Expansion of Relative Entropy

Theorem 7.3 (Fisher Second-Order Form of Relative Entropy, from euler-gls-info/03-discrete-information-geometry.md Theorem 4.2)

Under above setting and standard regularity conditions, for sufficiently small , we have

Everyday Interpretation:

  • This theorem says “relative entropy locally is a quadratic form”;
  • Coefficient matrix of is Fisher matrix;
  • This is similar to “second-order expansion of potential energy near equilibrium point” in physics: , where is Hessian matrix.

7.4 Everyday Analogy: “Distinguishability” of Pitch

Imagine you’re a tuner, task is distinguishing different pitches:

  • is standard A note (440 Hz);
  • Parameter is frequency offset (unit: Hz);
  • Visible state is “probability distribution of listeners judging pitch”;
  • Fisher matrix characterizes “near some pitch, how much perceptual difference does each Hz frequency change cause”.

Human ear has different sensitivity to different frequency ranges:

  • In mid-range (200-2000 Hz), Fisher matrix is large (sensitive);
  • In ultra-low range (<20 Hz) or ultra-high range (>20000 Hz), Fisher matrix approaches 0 (insensitive).

Core Insight: Fisher matrix captures “local information sensitivity”.

graph TD
    A["Reference Configuration x0<br/>Visible State p0"] --> B["Local Parameterization<br/>θ ↦ p(θ)"]
    B --> C["Relative Entropy<br/>D_Q(θ||0)"]
    C --> D["Second-Order Expansion<br/>D_Q ≈ (1/2) θᵀ g θ"]
    D --> E["Fisher Matrix<br/>g_ij^(Q)"]
    E --> F["Local Information Metric<br/>ds² = g_ij dθⁱ dθʲ"]

    style A fill:#e1f5ff
    style B fill:#fff4e1
    style C fill:#ffd4e1
    style D fill:#ffe1e1
    style E fill:#e1ffe1
    style F fill:#e1fff5

8. Information Manifold: From Discrete to Continuous

Source Theory: euler-gls-info/03-discrete-information-geometry.md Assumption 4.3, Definition 4.4, Theorem 4.5

8.1 Concept of Information Manifold

In many cases, visible state set of configuration space under task is discrete, but can be approximated by a continuous parameter manifold.

Assumption 8.1 (Manifold Structure of Task Visible States, from euler-gls-info/03-discrete-information-geometry.md Assumption 4.3)

There exists a finite-dimensional manifold and embedding map

and map

such that

  1. For each , approximates ;
  2. Standard Fisher information metric on via agrees with second derivative of relative entropy.

Everyday Interpretation:

  • is “information manifold of task ”, effective parameter space of all visible states;
  • is “embedding from parameters to probability distributions”;
  • is “map from configurations to information states”.

8.2 Example: Gaussian Distribution Family

Consider a simple example:

  • Configuration Space : All possible “noisy signals”;
  • Task : “Estimate mean and variance of signal”;
  • Visible State : Gaussian distribution ;
  • Information Manifold : ;
  • Map : .

In this example, although configuration space may be discrete (finite precision numbers), information manifold is a two-dimensional continuous manifold.

8.3 Information Metric and Geodesic Distance

Definition 8.2 (Task Information Manifold and Information Metric, from euler-gls-info/03-discrete-information-geometry.md Definition 4.4)

Under Assumption 8.1, information manifold of task is , where is Fisher information metric. For configuration , its information geometric position is .

Theorem 8.3 (Consistency of Local Information Distance, from euler-gls-info/03-discrete-information-geometry.md Theorem 4.5)

Let such that , , and is close to . Then

Everyday Interpretation:

  • This theorem says “discrete Jensen-Shannon distance” locally equivalent to “geodesic distance induced by continuous Fisher metric”;
  • In other words, information manifold is continuous limit of discrete information geometry.

8.4 Everyday Analogy: Map and Actual Terrain

  • Discrete Configuration Space : All street intersections in city (discrete points);
  • Information Manifold : Continuous map (latitude-longitude coordinates);
  • Map : Each intersection corresponds to a coordinate on map;
  • Information Metric : Distance on map (considering terrain undulation, traffic convenience, etc.);
  • Jensen-Shannon Distance: “Actual travel time” between two intersections;
  • Theorem 8.3: If two intersections are close, map distance ≈ actual travel time.

Core Insight: Information manifold provides a “continuous perspective”, letting us use differential geometry tools to study discrete information geometry.

graph TD
    A["Discrete Configuration Space X"] -->|"Map Φ_Q"| B["Information Manifold S_Q"]
    B -->|"Embedding Ψ_Q"| C["Probability Simplex Δ(Y_Q)"]
    A -->|"Visible State p_x^(Q)"| C

    B --> D["Fisher Metric g_Q"]
    D --> E["Geodesic Distance d_S_Q"]

    A --> F["Jensen-Shannon Distance d_JS,Q"]

    E -.->|"Locally Equivalent<br/>(Theorem 8.3)"| F

    style A fill:#e1f5ff
    style B fill:#fff4e1
    style C fill:#ffd4e1
    style D fill:#e1ffe1
    style E fill:#e1fff5
    style F fill:#ffe1e1

9. Information-Complexity Lipschitz Inequality

Source Theory: euler-gls-info/03-discrete-information-geometry.md Proposition 5.1

9.1 Local Lipschitz Condition

Under information manifold framework, we can strengthen global inequality of Theorem 6.1 to local “gradient control” relationship.

Proposition 9.1 (Local Information–Complexity Lipschitz Inequality, from euler-gls-info/03-discrete-information-geometry.md Proposition 5.1)

If there exists constant , such that for all adjacent configurations (i.e., and located in some local region) we have

then for any local path we have

In particular, minimum information distance and minimum complexity distance satisfy

Everyday Interpretation:

  • First condition says “single-step computation information gain does not exceed times complexity cost”;
  • Second conclusion says “path information length does not exceed times complexity length”;
  • Third conclusion says “minimum information distance between two points does not exceed times minimum complexity distance”.

9.2 Everyday Analogy: “Scenery-Energy” Ratio of Mountain Climbing

Continuing mountain climbing analogy:

  • Complexity distance: Climbing height (meters);
  • Information distance: Scenery change (freshness);
  • Lipschitz constant : Maximum scenery change per meter height.

In different terrains:

  • Plains: small (climb high also cannot see new scenery);
  • Cliffs: large (climb a bit can see completely different view);
  • Forests: medium (gradual change).

Core Insight: Lipschitz constant characterizes “conversion efficiency from computational resources to information gain”.

9.3 Example: Information-Complexity Ratio of Sorting Algorithms

Consider sorting task:

  • Configuration : Some permutation of array;
  • Task : “Is array sorted?”;
  • Visible State : ;
  • Complexity Cost : Number of swap operations;
  • Information Gain : Change in sortedness.

For bubble sort:

  • Each swap reduces at most 1 inversion pair;
  • Information gain (reduce 1 out of inversion pairs);
  • Lipschitz constant .

For quicksort:

  • Each partition may reduce inversion pairs;
  • Information gain ;
  • Lipschitz constant , more efficient!

Core Insight: Different algorithms correspond to different information-complexity conversion efficiencies, quantifiable by Lipschitz constant.


10. Task-Perceived Joint Action

Source Theory: euler-gls-info/03-discrete-information-geometry.md Definition 5.2

10.1 Balancing Complexity and Information

Now we have two geometries:

  • Complexity Geometry: Tells us “how far walked” (cost);
  • Information Geometry: Tells us “what obtained” (gain).

Rational computers should balance these, seeking computation paths with “best cost-performance ratio”. This requires a joint action.

Definition 10.1 (Joint Action Prototype for Task , from euler-gls-info/03-discrete-information-geometry.md Definition 5.2)

Let be a path, its complexity length is , endpoint information quality is (quality function defined by task). Define joint action for task

where are weights balancing complexity and information.

Everyday Interpretation:

  • is “total cost of path” (time, computational resources, etc.);
  • is “information gain at endpoint” (degree of solving problem, precision of answer, etc.);
  • is “net cost” (cost - gain);
  • Optimal path is one minimizing .

10.2 Everyday Analogy: Total Gain of Travel

Continuing travel analogy:

  • : Total cost of travel (airfare + hotel + meals);
  • : Total gain of travel (new experiences, new knowledge, good memories);
  • : Your emphasis on money (poor student large, rich person small);
  • : Your emphasis on experience (artistic person large, pragmatist small);
  • : “Net loss” of travel;
  • Optimal travel route: Route minimizing net loss (or maximizing net gain).

Core Insight: Different ratios correspond to different “values”, lead to different optimal strategies.

10.3 Continuous Limit: Variational Principle

In continuous limit, as we introduce time parameter on information manifold and complexity manifold , let configuration path and information path , then continuous form of joint action is

Everyday Interpretation:

  • Integral term is “complexity length of path” (continuous version);
  • Boundary term is “information quality at endpoint”;
  • Optimal path satisfies Euler-Lagrange equations (standard conclusion of calculus of variations).

This continuous action will be detailed in subsequent Articles 23.10-11, interfacing with joint variational principle of time, complexity, and information.

graph TD
    A["Starting Configuration x0"] -->|"Computation Path γ"| B["Ending Configuration xn"]

    A --> C["Complexity Cost<br/>C(γ) = Σ C(x_i,x_(i+1))"]
    B --> D["Information Gain<br/>I_Q(xn)"]

    C --> E["Joint Action<br/>A_Q(γ) = α·C(γ) - β·I_Q(xn)"]
    D --> E

    E --> F["Optimization<br/>min_γ A_Q(γ)"]

    F --> G["Optimal Computation Path<br/>(Best Cost-Performance)"]

    style A fill:#e1f5ff
    style B fill:#e1f5ff
    style C fill:#ffe1e1
    style D fill:#e1ffe1
    style E fill:#fff4e1
    style F fill:#ffd4e1
    style G fill:#e1fff5

11. Complete Picture: Complexity Geometry + Information Geometry

11.1 Comparison of Two Geometries

DimensionComplexity GeometryInformation Geometry
Concerned Question“How far walked?”“What obtained?”
Basic Distance
Ball Volume
Dimension
Local MetricComplexity Metric Fisher Metric
DependenceTask-IndependentTask-Dependent
Physical AnalogyPhysical DistanceScenery Change

11.2 Core Inequality Chain

Everyday Interpretation: These three inequalities all say the same thing: Information is constrained by complexity, you cannot expect to obtain infinite information with little computational resources.

11.3 Joint Perspective: Dual Geometry of Configuration Space

Each configuration simultaneously lives in two geometries:

  1. Complexity Geometry: How much cost to walk from to ?
  2. Information Geometry: How different are and under task ?

Optimal computation strategy needs to consider both geometries simultaneously, seeking paths that “maximize information gain under given complexity budget”.

graph TD
    A["Configuration Space X"] --> B["Complexity Geometry<br/>(Task-Independent)"]
    A --> C["Information Geometry<br/>(Task-Dependent)"]

    B --> D["Complexity Distance d_comp<br/>Complexity Ball B_T^comp<br/>Complexity Dimension dim_comp"]
    C --> E["Information Distance d_JS,Q<br/>Information Ball B_R^info,Q<br/>Information Dimension dim_info,Q"]

    D --> F["Lipschitz Coupling<br/>d_JS,Q ≤ L_Q · d_comp"]
    E --> F

    F --> G["Joint Action<br/>A_Q = α·C - β·I_Q"]

    G --> H["Optimal Computation Path<br/>(Complexity-Information Trade-off)"]

    style A fill:#e1f5ff
    style B fill:#ffe1e1
    style C fill:#e1ffe1
    style D fill:#ffd4e1
    style E fill:#fff4e1
    style F fill:#e1fff5
    style G fill:#ffe1f5
    style H fill:#f5ffe1

12. Example: Information Geometry in Machine Learning

12.1 Configuration Space: Neural Network Parameters

Consider a simple neural network:

  • Configuration Space : All possible weight matrices ;
  • One-Step Update : Gradient descent ;
  • Single-Step Cost : Computational cost of computing gradient for one batch.

12.2 Task: Image Classification

  • Observation Operator : Test classification accuracy on validation set;
  • Visible State : Confusion matrix (probability for each pair of true class-predicted class);
  • Information Quality : Validation set accuracy.

12.3 Complexity Geometry vs Information Geometry

Complexity Geometry:

  • Complexity distance : Total gradient computation needed to train from to ;
  • Complexity ball : All parameters reachable within training time ;
  • Complexity dimension: (parameter space dimension).

Information Geometry:

  • Information distance : Difference between classifiers corresponding to two parameters on confusion matrix;
  • Information ball : All parameters with “classification performance similar to ”;
  • Information dimension: (degrees of freedom of confusion matrix for classes).

12.4 Observation: Information Dimension ≪ Complexity Dimension

In practice:

  • Parameter space dimension may be large (e.g., dimensions);
  • But information space dimension only (e.g., 10-class classification, ).

Core Insight: Although parameter space is high-dimensional (high complexity), task only needs low-dimensional information (low information), this is why deep learning works—high-dimensional parameter space provides sufficient expressiveness, but ultimately only need extract low-dimensional information.

This is exactly manifestation of Theorem 6.1: , and in many cases inequality is strict.


13. Connections with Previous and Subsequent Chapters

13.1 Connection with Articles 23.3-5 (Complexity Geometry)

Articles 23.3-5 established complexity geometry:

  • Article 23.3: Complexity graph and metric ;
  • Article 23.4: Volume growth and complexity dimension ;
  • Article 23.5: Discrete Ricci curvature and problem difficulty.

This article (Article 23.6) introduces information geometry on this basis:

  • Information distance (corresponding to complexity distance);
  • Information volume and information dimension (corresponding to complexity volume and dimension);
  • Lipschitz inequality (connecting two geometries).

13.2 Preview of Article 23.7 (Deepening Fisher Structure)

Next article 23.7 will deeply study Fisher structure:

  • Geometric meaning of Fisher information matrix ;
  • Strengthened form of information-complexity inequality;
  • Global properties of information manifold .

13.3 Preview of Articles 23.8-9 (Unified Time Scale)

Articles 23.8-9 will introduce unified time scale , which is bridge between complexity geometry and information geometry:

  • On complexity side: characterizes frequency density of “single-step cost”;
  • On information side: characterizes frequency density of “single-step information gain”;
  • Unified time scale will fuse two geometries in continuous limit.

13.4 Preview of Articles 23.10-11 (Variational Principle)

Articles 23.10-11 will construct complete time-information-complexity joint variational principle based on complexity geometry, information geometry, and unified time scale:

  • Joint manifold ;
  • Joint action (continuous version of Definition 10.1 in this article);
  • Euler-Lagrange equations and optimal computation worldlines.

14. Summary

This article introduced task-perceived information geometry of computational universe, core ideas are:

14.1 Core Concepts

  1. Observation Operator Family : Describes “which aspects of configuration can we see”;
  2. Task : Choose which observations to care about, define joint visible state ;
  3. Task Relative Entropy : Distinguishability of configurations and under task ;
  4. Jensen-Shannon Information Distance : Symmetrized metric;
  5. Information Ball and Information Dimension : Characterize information complexity of task;
  6. Fisher Matrix : Second-order expansion of relative entropy, local information metric;
  7. Information Manifold : Continuous limit of discrete information geometry;
  8. Information-Complexity Inequality : Information constrained by complexity;
  9. Joint Action : Balance complexity and information.

14.2 Core Insights

  • Task Dependence: Same configuration has different “information states” under different tasks;
  • Dual Geometry: Each configuration simultaneously lives in complexity geometry (task-independent) and information geometry (task-dependent);
  • Resource Constraint: Complexity is hard constraint on information, information dimension does not exceed complexity dimension;
  • Local-Global Correspondence: Discrete Jensen-Shannon distance locally equivalent to continuous Fisher metric;
  • Variational Perspective: Optimal computation path is minimization of joint action.

14.3 Everyday Analogy Review

  • Travel: Complexity = distance, Information = scenery change, Optimal path = most cost-effective travel;
  • Music: Configuration = song, Task = style recognition, Information distance = style similarity;
  • Machine Learning: Configuration = parameters, Task = classification, Information = accuracy.

14.4 Mathematical Structure

Source Theory: All core definitions and theorems in this article strictly based on euler-gls-info/03-discrete-information-geometry.md.

Key Formula Summary:

  1. Observation operator:
  2. Joint visible state:
  3. Task relative entropy:
  4. Jensen-Shannon distance:
  5. Information dimension:
  6. Fisher matrix:
  7. Relative entropy second-order expansion:
  8. Information-complexity inequality:
  9. Lipschitz inequality:
  10. Joint action:

Preview of Next Article: 23.7 Fisher Structure and Deepening of Information-Complexity Inequality

In next article, we will deeply study:

  1. Geometric Meaning of Fisher Information Matrix: Why is it metric of “information sensitivity”?
  2. Global Properties of Information Manifold: Curvature, geodesics, volume element;
  3. Strengthened Form of Information-Complexity Inequality: Under what conditions does ?
  4. Optimal Observation Strategy: How to choose task to maximize information gain?
  5. Preliminary Construction of Information-Complexity Joint Manifold: Preparation for subsequent variational principle.