23.12 Physical Universe ↔ Computational Universe: Functor Structure
In previous articles, we have completely constructed internal theory of computational universe:
- Computational Universe Object (Articles 23.1-4);
- Complexity Geometry (Articles 23.3-5);
- Information Geometry (Articles 23.6-7);
- Unified Time Scale (Article 23.8);
- Control Manifold (Article 23.9);
- Computation Worldlines (Articles 23.10-11).
But ultimate goal of computational universe theory is: Prove physical universe and computational universe are equivalent in deep sense.
This is not simple analogy, but strict categorical equivalence:
- Physical Universe can be realized by QCA (Quantum Cellular Automaton) → Physics can be computationally simulated;
- Computational Universe can reconstruct physical spacetime through continuous limit → Computation can induce physics.
This article will construct two core functors:
- Discretization Functor (Physics → Computation);
- Continuization Functor (Computation → Physics).
Next article will prove these two functors constitute categorical equivalence, completing final closure of GLS unified theory.
Core Questions:
- What is physical universe category? What is QCA-realizable physical universe?
- What is computational universe category? What is physically realizable computational universe?
- How to construct computational universe from physical universe (functor )?
- How to reconstruct physical universe from computational universe (functor )?
This article is based on euler-gls-info/06-categorical-equivalence-computational-physical-universes.md.
1. Why Do We Need Category Language? From Maps to Functors
1.1 Everyday Analogy: Real World and Map
Imagine you’re traveling in an unfamiliar city:
Real World (Physical Universe):
- Contains streets, buildings, rivers (spacetime geometry);
- Has transportation networks, subway lines (causal structure);
- People walk and drive in it (physical evolution).
Map (Computational Universe):
- Uses points, lines, colors to represent city (discretization);
- Simplifies details, preserves topological relations (abstraction);
- Can be displayed on paper or phone (computational representation).
Core Questions:
- Can map completely represent real world?
- What does “path” in real world correspond to on map?
- Relationship between “distance” on map and real world?
1.2 Two Conversions: Real ↔ Map
Real → Map (Discretization):
- Measure street positions → mark coordinate points;
- Record transportation connections → draw lines;
- Abstract terrain features → simplify symbols.
This is mapping process (functor ).
Map → Real (Reconstruction):
- Read coordinate points → infer street shapes;
- Analyze line networks → reconstruct transportation system;
- Interpret symbols → understand terrain.
This is navigation process (functor ).
Key Insight: If map is good enough, should satisfy:
- Map → Real → Map ≈ Original map (recovered after round trip);
- Real → Map → Real ≈ Original real (in some sense).
This is intuitive meaning of categorical equivalence!
graph TD
A["Real World<br/>(Physical Universe)"] -->|"Mapping<br/>Discretization<br/>F"| B["Map<br/>(Computational Universe)"]
B -->|"Navigation<br/>Continuization<br/>G"| C["Reconstructed Real World<br/>(Physical Universe)"]
A -->|"Natural Isomorphism<br/>eta"| C
D["Map"] -->|"Read<br/>G"| E["Reconstructed World"]
E -->|"Re-Mapping<br/>F"| F["New Map"]
D -->|"Natural Isomorphism<br/>epsilon"| F
style A fill:#e1f5ff
style B fill:#fff4e1
style C fill:#e1f5ff
style D fill:#ffd4e1
style E fill:#ffe1e1
style F fill:#ffd4e1
1.3 Analogy in Computational Universe
In GLS theory:
Physical Universe :
- Spacetime manifold (continuous geometry);
- Field content (matter distribution);
- Unified time scale density (spectral density);
- Scattering data (quantum states).
Computational Universe :
- Configuration set (discrete states);
- Transition rules (evolution algorithms);
- Complexity function (computational cost);
- Information structure (observation mechanisms).
Two Functors:
- : Through QCA discretization, encode physical evolution as computation process;
- : Through control manifold and unified time scale, reconstruct physical spacetime from computation.
2. Physical Universe Category
Source Theory: Based on euler-gls-info/06-categorical-equivalence-computational-physical-universes.md Section 2
2.1 Definition of Physical Universe Object
A physical universe object is a quintuple:
where:
1. Spacetime Manifold :
- is -dimensional Lorentz manifold (usually );
- is spacetime metric, satisfies Einstein field equations or generalizations;
- Physical Meaning: This is “geometric stage” of physical universe.
2. Field Content :
- Matter fields defined on (scalar fields, gauge fields, fermion fields, etc.);
- Satisfy covariant field equations (Klein-Gordon, Yang-Mills, Dirac, etc.);
- Physical Meaning: This is “matter and energy” in universe.
3. Unified Time Scale Density :
- Spectral density at each point, related to local complexity;
- Coupled with through scattering theory (see Article 23.8);
- Physical Meaning: This is “tick rate of computational clock”.
4. Scattering Data :
- Quantum state information defined in asymptotic regions;
- Contains matrix, spectral functions, Krein spectral shift;
- Physical Meaning: This is “fingerprint of quantum states”, obtainable from remote observations.
5. Compatibility Conditions:
- and related through Birman-Krein formula: where is spectral shift function;
- Geometry of and dynamics of coupled through Einstein equations.
Everyday Analogy:
- is “terrain map of universe” (valleys, plains);
- is “buildings on map” (matter);
- is “time zones of different places” (rate of time passage);
- is “image seen from satellite” (remote observation).
2.2 Physical Universe Morphisms: Spacetime Maps
Physical Morphism is map preserving physical structure:
where:
1. Spacetime Map :
- Preserves causal structure (light cones not reversed);
- Preserves metric under isometry or conformal transformation;
- Physical Meaning: This is “coordinate transformation” or “spacetime embedding”.
2. Field Map :
- Field content related through pullback map;
- Preserves covariant form of field equations;
- Physical Meaning: This is “pushforward of matter”.
3. Time Scale Map :
- Transformation of unified time scale density under map;
- Satisfies (Jacobian correction);
- Physical Meaning: This is “coordination of clock rates”.
4. Scattering Data Map :
- Correspondence of asymptotic scattering states;
- Preserves unitarity of matrix;
- Physical Meaning: This is “transformation of quantum states”.
Everyday Analogy:
- Morphism like “correspondence between two maps”: If you’re on map A, morphism tells you how to find corresponding position on map B.
graph LR
A["Physical Universe U<br/>(M,g,F,kappa,S)"] -->|"Morphism f"| B["Physical Universe U'<br/>(M',g',F',kappa',S')"]
C["Spacetime M"] -->|"f_M"| D["Spacetime M'"]
E["Field F"] -->|"f_F"| F["Field F'"]
G["Time Scale kappa"] -->|"f_kappa"| H["Time Scale kappa'"]
I["Scattering Data S"] -->|"f_S"| J["Scattering Data S'"]
A -.Contains.- C
A -.Contains.- E
A -.Contains.- G
A -.Contains.- I
B -.Contains.- D
B -.Contains.- F
B -.Contains.- H
B -.Contains.- J
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2.3 QCA-Realizable Physical Universe Subcategory
Core Question: Not all physical universes can be computationally simulated!
QCA (Quantum Cellular Automaton):
- Spacetime discretized into lattice points (e.g., cubic lattice);
- Each lattice point has finite-dimensional Hilbert space (quantum state);
- Evolution generated by local unitary operators (preserve entanglement structure);
- Satisfies locality (information propagation speed finite).
QCA Realizability Condition: Physical universe is QCA-realizable, if:
1. Spacetime Discretizable:
- Exists characteristic length scale (e.g., Planck length);
- Can approximate with lattice points at scale;
- Physical Meaning: Spacetime has “atomicity” at small scales.
2. Fields Finite-Dimensionalizable:
- Field degrees of freedom at each lattice point can be truncated to finite dimensions;
- UV cutoff doesn’t destroy low-energy physics;
- Physical Meaning: No infinite degrees of freedom.
3. Evolution Preserves Locality:
- Field equations can be rewritten as local update rules;
- Causal propagation speed finite (speed of light);
- Physical Meaning: No faster-than-light signals.
Subcategory :
- Objects: All QCA-realizable physical universes;
- Morphisms: Physical morphisms preserving QCA structure.
Everyday Analogy:
- Original category is “all possible maps” (including infinite precision);
- Subcategory is “maps representable with pixels” (has resolution limit).
Physical Examples:
- Included: Standard Model (truncated to finite energy);
- Possibly Not Included: Infinite-dimensional conformal field theory (unless appropriate truncation).
3. Computational Universe Category
Source Theory: Based on euler-gls-info/06-categorical-equivalence-computational-physical-universes.md Section 3
3.1 Definition of Computational Universe Object
Recall Article 23.1, a computational universe object is quadruple:
where:
1. Configuration Set :
- Countable set (finite or infinite);
- Each is a “computation state” (e.g., bit string, lattice configuration);
- Computational Meaning: This is “space of possible instantaneous states”.
2. Transition Rules :
- is state after evolving steps from state ;
- Satisfies determinism (or probabilistic, for random QCA);
- Computational Meaning: This is “evolution algorithm”.
3. Complexity Function :
- Path complexity (Articles 23.2-3);
- Induces metric (Article 23.3);
- Computational Meaning: This is “computational cost”.
4. Information Structure :
- Task distribution (Article 23.6);
- Fisher information metric (Articles 23.6-7);
- Computational Meaning: This is “observation capability”.
Everyday Analogy:
- is “all possible program states” (memory snapshots);
- is “CPU executing instructions” (state transitions);
- is “execution time/energy consumption” (cost);
- is “what debugger can see” (observation).
3.2 Computational Universe Morphisms: Simulation Maps
Simulation Map is map preserving computational structure:
where:
1. Configuration Map :
- Maps states of source universe to states of target universe;
- Can be injective (embedding), surjective (projection), or bijective (isomorphism);
- Computational Meaning: This is “program compilation” or “virtualization”.
2. Evolution Map :
- Satisfies commutative diagram: ;
- Allows time rescaling ;
- Computational Meaning: This is “preserving algorithm correctness”.
3. Complexity Map :
- Satisfies (complexity control);
- Constant measures “compilation overhead”;
- Computational Meaning: This is “control of computational cost”.
4. Information Map :
- Pushforward of task distribution ;
- Preservation of Fisher metric (in Lipschitz sense);
- Computational Meaning: This is “preservation of observation capability”.
Everyday Analogy:
- Morphism like “compiling program from Python to C++”: State space changes, but algorithm logic preserved, performance may improve.
graph TD
A["Computational Universe U<br/>(X,T,C,I)"] -->|"Simulation Map f"| B["Computational Universe U'<br/>(X',T',C',I')"]
C["Initial State x"] -->|"Evolution T(·,t)"| D["Final State T(x,t)"]
E["Mapped State f(x)"] -->|"Evolution T'(·,t')"| F["Final State T'(f(x),t')"]
C -->|"Map f_X"| E
D -->|"Map f_X"| F
G["Commutative Diagram:<br/>Evolve Then Map<br/>=<br/>Map Then Evolve"]
style A fill:#fff4e1
style B fill:#fff4e1
style C fill:#ffd4e1
style D fill:#ffd4e1
style E fill:#ffe1e1
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3.3 Physically Realizable Computational Universe Subcategory
Core Question: Not all computational universes correspond to physical universes!
Physical Realizability Condition: Computational universe is physically realizable, if:
1. Exists Control Manifold :
- Parameterized transition rules (Article 23.9);
- Control metric and complexity metric equivalent in Lipschitz sense;
- Physical Meaning: Can continuously adjust evolution rules with “knobs”.
2. Exists Unified Time Scale :
- From scattering master ruler (Article 23.8);
- Satisfies ;
- Physical Meaning: Computation steps can be converted to physical time.
3. Satisfies Gromov-Hausdorff Convergence:
- Discrete metric space converges to continuous manifold as (Article 23.9);
- Volume, dimension, curvature simultaneously converge;
- Physical Meaning: Continuous spacetime geometry recovered after coarse-graining.
Subcategory :
- Objects: All physically realizable computational universes;
- Morphisms: Simulation maps preserving control manifold and unified time scale.
Everyday Analogy:
- Original category is “all possible programs” (including non-physical ones);
- Subcategory is “programs runnable on real computers” (has resource constraints).
Computational Examples:
- Included: QCA evolution, quantum circuits, reversible cellular automata;
- Not Included: Hyper-Turing computation, infinite parallel computation (no physical realization).
4. Discretization Functor
Source Theory: Based on euler-gls-info/06-categorical-equivalence-computational-physical-universes.md Section 4
4.1 Intuition of Functor: Bridge from Physics to Computation
Core Idea: Given QCA-realizable physical universe, construct corresponding computational universe.
Everyday Analogy:
- Physical Universe: Continuous river (infinite water molecules);
- Computational Universe: “Pixelated” photo of river (finite resolution, but preserves main features).
Key Steps:
- Discretize Spacetime: (lattice);
- Encode Evolution: Field equations → transition rules ;
- Quantize Complexity: Geometric distance → computational cost ;
- Preserve Information Structure: Scattering data → task distribution .
4.2 Object Map
Given , construct :
Step 1: Construct Configuration Set
QCA Discretization:
- Choose characteristic length scale (e.g., Planck length or lattice spacing);
- Cover spacetime with lattice ;
- Each lattice point corresponds to finite-dimensional Hilbert space (dimension ).
Configuration Definition: is tensor product space of quantum states on all lattice points.
Physical Meaning:
- Each configuration is “complete quantum state of universe at some moment”;
- Dimension (exponential growth).
Everyday Analogy:
- Spacetime like “huge Lego board”;
- Each lattice point is a “Lego brick” (state space );
- Configuration set is “all possible Lego assemblies”.
Step 2: Construct Transition Rules
QCA Evolution Operator:
- Physical evolution generated by field equations (e.g., Schrödinger equation);
- Discretized as local unitary operators : where can be decomposed as product of local gates:
Transition Rule Definition: where is -step evolution.
Physical Meaning:
- is “clock of universe”: Each “tick” corresponds to one local update;
- Preserves unitarity → preserves probability conservation (quantum nature).
Everyday Analogy:
- Transition rules like “movie projection”: Each frame (time step) generated from previous frame by fixed rules.
Step 3: Construct Complexity Function
Spacetime Distance → Computational Cost:
- Geodesic distance between two points , in physical spacetime;
- Map to path complexity of corresponding states in configuration space: where is unified time scale density.
Complexity Metric:
Physical Meaning:
- “Distance” in physical spacetime corresponds to “time cost” in computation;
- Causal structure preserved: Can only evolve along timelike curves (cannot “teleport”).
Everyday Analogy:
- Complexity like “shortest travel time from city A to city B”: Not straight-line distance, but considers transportation network.
Step 4: Construct Information Structure
Scattering Data → Task Distribution:
- Scattering data of physical universe (contains spectral functions, matrix);
- Define task distribution : where is “eigenstate of observation operator”, is scattering operator.
Fisher Information Metric:
- Derive from (Articles 23.6-7);
- Reflects “difficulty of distinguishing quantum states through observation”.
Physical Meaning:
- Information structure describes “what can be seen from remote observation of universe”;
- encodes “which physical processes can be observed”.
Everyday Analogy:
- Information structure like “observation capability of telescope”: Not all details visible, only certain “features” (e.g., spectral lines).
graph TD
A["Physical Universe<br/>U_phys = (M,g,F,kappa,S)"] --> B["Functor F"]
B --> C["Configuration Set X<br/>= QCA Lattice State Tensor Product"]
B --> D["Transition Rules T<br/>= Local Unitary Evolution U^n"]
B --> E["Complexity C<br/>= Unified Time Scale Integral"]
B --> F["Information Structure I<br/>= Scattering Data Induced Q"]
C --> G["Computational Universe<br/>U_comp = (X,T,C,I)"]
D --> G
E --> G
F --> G
H["Spacetime Manifold M"] -.Discretization.-> C
I["Field Equation Evolution"] -.Encoded as.-> D
J["Geodesic Distance d_g"] -.Transformed to.-> E
K["Scattering Data S"] -.Defines.-> F
style A fill:#e1f5ff
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style G fill:#fff4e1
style C fill:#ffd4e1
style D fill:#ffe1e1
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4.3 Morphism Map
Given physical morphism , construct computational morphism :
Configuration Map :
- Spacetime map induces lattice map ;
- Corresponds to Hilbert space map ;
- Configuration map:
Evolution Map :
- Field map induces conjugation of evolution operators: ;
- Satisfies commutative diagram: .
Complexity Map :
- Time scale map induces rescaling of complexity;
- Control constant .
Information Map :
- Scattering map induces pushforward of task distribution: ;
- Fisher metric preserved in Lipschitz sense.
Functoriality:
- : Identity morphism preserved as identity;
- : Composition preserved.
Physical Meaning:
- Functor maps “physical symmetries” to “computational symmetries”;
- Example: Spacetime translation → configuration space translation, gauge transformation → unitary transformation.
4.4 Physical Example: QCA of Scalar Field
Physical System:
- -dimensional scalar field , satisfies Klein-Gordon equation:
Discretization:
- Spatial lattice points ();
- Time step size ;
- Field values discretized to finite precision floating point numbers.
QCA Construction:
- Configuration Set: , where is conjugate momentum;
- Transition Rules: Finite difference scheme:
Complexity:
- Number of steps to evolve from configuration to ;
- Complexity .
Information Structure:
- Task: Measure expectation value of ;
- Task distribution .
Physical Meaning:
- Functor encodes “continuous waves” as “discrete bit evolution”;
- In limit, recovers original field theory (action of functor ).
5. Continuization Functor
Source Theory: Based on euler-gls-info/06-categorical-equivalence-computational-physical-universes.md Section 5
5.1 Intuition of Functor: Reconstruction from Computation to Physics
Core Idea: Given physically realizable computational universe, reconstruct corresponding physical universe.
Everyday Analogy:
- Computational Universe: Pixel points and lines on map (discrete);
- Physical Universe: Through “interpolation” and “smoothing”, reconstruct continuous terrain (continuous).
Key Steps:
- Construct Control Manifold: Parameter space (Article 23.9);
- Continuize Spacetime: Define manifold through control metric ;
- Reconstruct Field Content: Derive field equations from transition rules ;
- Recover Scattering Data: Reconstruct from information structure .
5.2 Object Map
Given , construct :
Step 1: Construct Spacetime Manifold
Continuous Limit of Control Manifold:
- Computational universe has control manifold (physical realizability condition);
- In Gromov-Hausdorff sense, discrete metric space converges to continuous manifold:
Spacetime Definition:
- Take (control manifold × time);
- Metric constructed from control metric and Lorentz signature in time direction: where is “computational speed of light” (determined by locality constraints).
Physical Meaning:
- Spacetime not given a priori, but “emerges” from computational structure;
- “Geometry” of control manifold is “geometry” of physical spacetime.
Everyday Analogy:
- Control manifold like “pitch space of music” (parameters);
- After adding time dimension, becomes “musical score” (spacetime).
Step 2: Construct Field Content
From Transition Rules to Field Equations:
- Continuization of transition rules corresponds to infinitesimal generator (Hamiltonian);
- At QCA level, is local: where only depends on degrees of freedom at and its neighbors.
Field Content Definition:
- Through continuous limit, rewrite as density of field operators: where is Hamiltonian density.
Field Equations:
- Derive equations of motion through variational principle (e.g., Klein-Gordon, Dirac, etc.);
- These equations correspond to evolution of at QCA level.
Physical Meaning:
- Fields not independent “matter”, but “continuous description” of computational evolution;
- Field equations are “differential form of transition rules”.
Everyday Analogy:
- Transition rules like “video played frame by frame” (discrete);
- Field equations like “differential equations of motion” (continuous).
Step 3: Construct Unified Time Scale
From Complexity to Spectral Density:
- Complexity function related to scattering theory through unified time scale;
- Definition: where is complexity operator under control parameter (Article 23.8).
Spacetime Distribution:
- Distribution of on spacetime : where is local frequency.
Physical Meaning:
- is “tick rate of computational clock”: In high complexity regions, large (time “passes fast”);
- Related to Einstein equations: Distribution of affected by matter energy-momentum tensor.
Everyday Analogy:
- like “tempo of music”: In allegro parts, notes dense (large time scale); in adagio parts, notes sparse (small time scale).
Step 4: Construct Scattering Data
From Information Structure to Scattering Operator:
- Information structure contains task distribution ;
- In asymptotic regions (far from interaction zones), corresponds to distribution of incoming/outgoing states;
- Define scattering operator : where is full evolution, is free evolution.
Scattering Amplitudes:
- Extract physical observables from (cross sections, decay rates, etc.);
- These observables related to through measurement operators: where is initial density matrix.
Physical Meaning:
- Scattering data is “window of remote observation”: Don’t need to know internal details, only need to know “input → output” mapping;
- Information structure is “encoded form” of scattering data.
Everyday Analogy:
- Scattering data like “black box testing”: Input signal, observe output, infer internal laws.
graph TD
A["Computational Universe<br/>U_comp = (X,T,C,I)"] --> B["Functor G"]
B --> C["Spacetime Manifold M<br/>= GH Limit of Control Manifold"]
B --> D["Field Content F<br/>= Continuization of Transition Rules"]
B --> E["Time Scale kappa<br/>= Complexity Spectral Density"]
B --> F["Scattering Data S<br/>= Asymptotic Limit of Information Structure"]
C --> G["Physical Universe<br/>U_phys = (M,g,F,kappa,S)"]
D --> G
E --> G
F --> G
H["Discrete Metric Space (X,d_C)"] -.GH Convergence.-> C
I["Local Unitary Evolution U"] -.Generator.-> D
J["Complexity Function C"] -.Scattering Master Ruler.-> E
K["Task Distribution Q"] -.Asymptotic States.-> F
style A fill:#fff4e1
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5.3 Morphism Map
Given computational morphism , construct physical morphism :
Spacetime Map :
- Configuration map induces control manifold map in continuous limit;
- Spacetime map: .
Field Map :
- Evolution map induces conjugation of Hamiltonian: ;
- Pullback of field operators: .
Time Scale Map :
- Complexity map induces pushforward of spectral density;
- Satisfies (Jacobian correction).
Scattering Map :
- Information map induces similarity transformation of scattering operators in asymptotic regions.
Functoriality:
- ;
- .
Physical Meaning:
- Functor lifts “computational symmetries” to “physical symmetries”;
- Example: Configuration space translation → spacetime translation, unitary transformation → gauge transformation.
5.4 Computational Example: Continuization of Quantum Circuit
Computational System:
- Quantum circuit: qubits, layers of gates;
- Each layer consists of local gates (parameters ).
Control Manifold:
- Parameter space (set of gate angles);
- Control metric defined by sensitivity of gates (Fisher information metric).
Continuization:
- Spacetime Manifold: , where is total evolution time;
- Field Content: In continuous limit, quantum gate sequence → Schrödinger equation: where is local Hamiltonian.
Unified Time Scale:
- Complexity (sum of gate complexities);
- (complexity increment per unit time).
Scattering Data:
- Task distribution ;
- Corresponds to “input-output” mapping of quantum circuit.
Physical Meaning:
- Functor reconstructs “discrete quantum gates” as “continuous quantum field evolution”;
- This is bridge between quantum simulators and quantum field theory.
6. Physical Meaning of Two Functors
6.1 Complementarity of and
Functor (Physics → Computation):
- Perspective: Physical universe is “real existence”, computational universe is “discrete simulation”;
- Purpose: Prove “physics can be computed” (physical version of Church-Turing thesis);
- Tools: QCA discretization, lattice field theory, numerical relativity;
- Applications: Physical simulation, quantum computation, cosmological numerical computation.
Functor (Computation → Physics):
- Perspective: Computational universe is “fundamental existence”, physical universe is “emergent phenomenon”;
- Purpose: Prove “computation can induce physics” (digital physics, it from bit);
- Tools: Control manifold, unified time scale, Gromov-Hausdorff convergence;
- Applications: Quantum gravity emergence, origin of spacetime structure, information-theoretic cosmology.
graph LR
A["Physical Universe<br/>PhysUniv^QCA"] -->|"F: Discretization"| B["Computational Universe<br/>CompUniv^phys"]
B -->|"G: Continuization"| A
C["Viewpoint 1:<br/>Physics is Fundamental<br/>Computation is Tool"] -.Supports.-> A
D["Viewpoint 2:<br/>Computation is Fundamental<br/>Physics is Emergent"] -.Supports.-> B
E["Applications of F:<br/>Physical Simulation<br/>Quantum Computation"] -.-> A
F["Applications of G:<br/>Quantum Gravity<br/>Spacetime Emergence"] -.-> B
style A fill:#e1f5ff
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6.2 Physical Simulability and Computational Physicalizability
Theorem 6.1 (Physical Simulability):
- Any QCA-realizable physical universe , can be effectively simulated as computational universe ;
- Simulation error tends to zero as (in appropriate norm).
Theorem 6.2 (Computational Physicalizability):
- Any physically realizable computational universe , can be uniquely reconstructed as physical universe ;
- Reconstructed physical universe satisfies Einstein field equations and scattering theory constraints.
Corollary 6.3:
- For objects simultaneously satisfying QCA-realizability and physical realizability, round-trip composition and equal identity functor in sense of natural isomorphism;
- This is core of categorical equivalence theorem to be proved in next article.
6.3 Meaning for Experiments and Observations
Physical Experiments:
- Doing experiments in physical universe equivalent to running algorithms in computational universe;
- Example: Particle collision experiments ↔ QCA evolution + scattering data extraction.
Astronomical Observations:
- Observing large-scale structure of universe equivalent to sampling Gromov-Hausdorff limit of computational universe;
- Example: CMB fluctuations ↔ curvature fluctuations of control manifold.
Quantum Simulation:
- Using controllable quantum systems (e.g., cold atoms) to simulate physical processes, corresponds to realization of functor ;
- Example: Cold atom simulation of Hubbard model ↔ QCA realization of lattice QFT.
Gravitational Wave Detection:
- Gravitational waves are fluctuations of spacetime metric , correspond to perturbations of control metric ;
- Functor predicts: Gravitational waves can emerge from fluctuations of computational complexity.
7. Popular Summary
7.1 Five-Sentence Summary
- Physical Universe Category : All spacetime+matter systems realizable by QCA;
- Computational Universe Category : All computational systems reconstructing physics from control manifold;
- Discretization Functor : Encodes physical universe as QCA evolution, preserves causal structure and complexity;
- Continuization Functor : Reconstructs spacetime geometry from computational universe, through control manifold and unified time scale;
- Mutually Inverse Functors: and are mutually inverse in sense of natural isomorphism, proving physics ↔ computation equivalence.
7.2 Analogy Chain
graph TD
A["Real World"] <-->|"Mapping / Navigation"| B["Map"]
C["Continuous Function"] <-->|"Discretization / Interpolation"| D["Numerical Sequence"]
E["Music Performance"] <-->|"Recording / Playback"| F["Digital Audio File"]
G["Physical Universe"] <-->|"F / G"| H["Computational Universe"]
I["Analogy Relation:<br/>Preserve Structure<br/>Round-Trip Equivalence"]
A -.Analogy.-> I
C -.Analogy.-> I
E -.Analogy.-> I
G -.Analogy.-> I
style A fill:#e1f5ff
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style C fill:#e1f5ff
style D fill:#fff4e1
style E fill:#e1f5ff
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7.3 Key Insights
Functors Are “Structure-Preserving Translations”:
- Not only translate “objects” (universes), but also translate “relations” (morphisms);
- Preserve “composition” (composite morphisms) and “identity” (identity morphisms).
Categorical Equivalence Is “Deep Identity”:
- Not simple “one-to-one correspondence”, but “isomorphism + naturality”;
- Allows “viewing same reality from different perspectives”.
Philosophy of GLS Theory:
- Physics and computation not “master-slave relationship”, but “dual relationship”;
- Spacetime not “container”, but “emergent geometry”;
- Information not “add-on”, but “essence of structure”.
8. Preview of Next Article
Next article 23.13 Proof of Categorical Equivalence Theorem will complete closure of entire computational universe meta-theory:
Core Content:
- Natural Isomorphism (round-trip physical universe);
- Natural Isomorphism (round-trip computational universe);
- Equivalence Theorem: ;
- Physical Corollaries: “Soft invariance” of complexity geometry, universality of unified time scale.
Key Questions:
- How to prove ? How small is error?
- How to prove ? In what sense does it hold?
- What predictions does categorical equivalence make for experimental observations?
Through this proof, we will finally answer: Is universe computation? Answer: In sense of categorical equivalence, yes!
References
- euler-gls-info/06-categorical-equivalence-computational-physical-universes.md - Categorical equivalence theory
- Articles 23.1-4: Axiomatization and categorical construction of computational universe
- Article 23.8: Unified time scale and scattering master ruler
- Article 23.9: Control manifold and Gromov-Hausdorff convergence
- Mac Lane, S. (1971). Categories for the Working Mathematician (Classic category theory textbook)
- Lloyd, S. (2006). Programming the Universe (Popular science of computational universe)
- Wolfram, S. (2020). A Project to Find the Fundamental Theory of Physics (Cellular automaton model of computational universe)
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